$ 0 0 This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.
$ 0 0 This time something about the work in progress on the NPC Simulation system and more Engine features.
$ 0 0 During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.
$ 0 0 This time around the Audio System received some overdue additions in preparation for what is to come.
$ 0 0 This video here is taking you from the start all the way through the tutorial mission. New content, new game mechanics, new tricks, and more snooping around.
$ 0 0 Games are locked to one computer... O'Rly? Not with the Drag[en]gine Game Engine. Get Portable!
$ 0 0 Introducing Work-In-Progress on the first Player-Base... And Sean having troubles with modern devices.
$ 0 0 Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner.
$ 0 0 Sometimes you need to put some fancy colors into Lights and Skies. The Drag[en]gine makes this easy and fun.