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Subscribe to the Mod DB Epsylon article feed, and get the latest updates as they are posted.
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  • 08/20/11--13:05: Save Me!
  • Save Me!
    Or what would be SP games without Saving and other work.

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  • 10/01/11--13:37: Particles In-Game + Ribbons
  • Particles In-Game + Ribbons
    Getting all the changes in-game including the new ribbon-mode.

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    On a Rail... the Promo-Train!
    About transportation in the game and other goodies.

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  • 12/06/12--16:29: Long time no see, Mister
  • Long time no see, Mister
    About month of updates and a nasty incident leading to a news block.

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  • 12/03/13--15:08: The Large News Bomb
  • The Large News Bomb
    When underground work gets lengthy news bombs grow larger :O

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  • 12/17/13--17:29: Lighting Wishes
  • Lighting Wishes
    You wished for it, so the Drag[en]gine delivers it!

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    Tutorial Map and other Goodies
    This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.

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    NPC Simulation and Engine Features
    This time something about the work in progress on the NPC Simulation system and more Engine features.

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    Indie of the Year 2014 - Editors Choice
    Here's our picks for the best and upcomming indies of 2014.

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  • 12/25/14--13:32: Navigation Splicing and more
  • Navigation Splicing and more
    Putting the remaining pieces together for the navigation system with splicing.

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  • 12/01/15--15:20: AI! AI, Everywhere!
  • AI! AI, Everywhere!
    During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.

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  • 01/25/16--10:11: Dynamic Audio System
  • Dynamic Audio System
    This time around the Audio System received some overdue additions in preparation for what is to come.

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  • 12/08/16--23:11: Let's Play: Tutorial Mission
  • Let's Play: Tutorial Mission
    This video here is taking you from the start all the way through the tutorial mission. New content, new game mechanics, new tricks, and more snooping around.

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  • 01/16/17--14:44: Inventory Handling
  • Inventory Handling
    Time to tackle some technical issues and changing the way the inventory works.

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    Drag[en]gine Portable Launching
    Games are locked to one computer... O'Rly? Not with the Drag[en]gine Game Engine. Get Portable!

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  • 07/04/17--09:44: Meet the Player-Base
  • Meet the Player-Base
    Introducing Work-In-Progress on the first Player-Base... And Sean having troubles with modern devices.

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  • 07/30/17--18:23: Bend-y and Weasel-y Dragons
  • Bend-y and Weasel-y Dragons
    Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner.

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  • 10/01/17--18:13: Content Generation and more
  • Content Generation and more
    Let's have a quick talk about generated content and other new stuff

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    DELGA and the Game-Def Editor
    Even Dragons wrap up Gifts from time to time. And this one has some special content.

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  • 01/03/18--16:53: Colorful Lights And Skies
  • Colorful Lights And Skies
    Sometimes you need to put some fancy colors into Lights and Skies. The Drag[en]gine makes this easy and fun.