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Save Me!

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Save Me!
Or what would be SP games without Saving and other work.

Particles In-Game + Ribbons

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Particles In-Game + Ribbons
Getting all the changes in-game including the new ribbon-mode.

On a Rail... the Promo-Train!

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On a Rail... the Promo-Train!
About transportation in the game and other goodies.

Long time no see, Mister

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Long time no see, Mister
About month of updates and a nasty incident leading to a news block.

The Large News Bomb

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The Large News Bomb
When underground work gets lengthy news bombs grow larger :O

Lighting Wishes

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Lighting Wishes
You wished for it, so the Drag[en]gine delivers it!

Tutorial Map and other Goodies

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Tutorial Map and other Goodies
This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.

NPC Simulation and Engine Features

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NPC Simulation and Engine Features
This time something about the work in progress on the NPC Simulation system and more Engine features.

Indie of the Year 2014 - Editors Choice

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Indie of the Year 2014 - Editors Choice
Here's our picks for the best and upcomming indies of 2014.

Navigation Splicing and more

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Navigation Splicing and more
Putting the remaining pieces together for the navigation system with splicing.

AI! AI, Everywhere!

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AI! AI, Everywhere!
During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.

Dynamic Audio System

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Dynamic Audio System
This time around the Audio System received some overdue additions in preparation for what is to come.

Let's Play: Tutorial Mission

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Let's Play: Tutorial Mission
This video here is taking you from the start all the way through the tutorial mission. New content, new game mechanics, new tricks, and more snooping around.

Inventory Handling

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Inventory Handling
Time to tackle some technical issues and changing the way the inventory works.

Drag[en]gine Portable Launching

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Drag[en]gine Portable Launching
Games are locked to one computer... O'Rly? Not with the Drag[en]gine Game Engine. Get Portable!

Meet the Player-Base

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Meet the Player-Base
Introducing Work-In-Progress on the first Player-Base... And Sean having troubles with modern devices.

Bend-y and Weasel-y Dragons

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Bend-y and Weasel-y Dragons
Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner.

Content Generation and more

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Content Generation and more
Let's have a quick talk about generated content and other new stuff

DELGA and the Game-Def Editor

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DELGA and the Game-Def Editor
Even Dragons wrap up Gifts from time to time. And this one has some special content.

Colorful Lights And Skies

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Colorful Lights And Skies
Sometimes you need to put some fancy colors into Lights and Skies. The Drag[en]gine makes this easy and fun.
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